#include "Camera.h"

Camera::Camera(int maxFrequency) : GameEntity(maxFrequency, "camera") {
}

Camera::~Camera()
{
}

void Camera::actualUpdate(unsigned long long timePassed) {
}

void Camera::draw() {
}

void Camera::reset() {
}

int Camera::getType() {
	return CAMERA;
}

void Camera::onKeyPressed(int key){/*onKeypressed does nothing in our game*/}
void Camera::onKeyReleased(int key){/*onKeyreleased does nothing in our game*/}